I once again ask my dimwitted self: why not use analogies to help yourself decipher the 'black boxes' in neural network layers?
Convolutional Neural Networks (CNNs) are powerful tools for processing and analyzing image data. They are particularly effective at extracting and recognizing features within images, such as objects, patterns, and textures. To achieve optimal performance, CNNs often incorporate techniques that enhance their ability to capture and process visual information. These techniques include adjusting the size of the receptive field and reducing the dimensionality of feature maps.
Convolutional layers in neural networks have several key hyperparameters that significantly impact their performance. Here are some of the most important ones:
filters: the number of filters in the convolutional layer determines the dimensionality of the output feature maps.
kernel_size: the size of the convolutional kernel (filter) can be specified as a single integer for a square kernel or a tuple for a rectangular kernel. For example, kernel_size = (3, 3) indicates a 3*3 filter.
strides: determines how much the filter is shifted at each step. A stride of 1 means the filter moves one pixel at a time, while a stride of 2 means it moves two pixels at a time. The image below is an example of stride = 1 or (1, 1).
padding: adds zeros to the edges of the input image, effectively expanding its size. Common padding options include 'valid' (no padding) and 'same' (padding to maintain the same output size as the input).
This exercise revolves around constructing a single step convolution function that calculates the output value for a single element in the feature map based on the input slice, filter weights, and bias. This custom function can be used to analyze the behavior of CNNs, gain insights into the features that the model is learning, and explore customization options for different operations.
Remember the room analogy for convolution? Here is a more detailed breakdown of the convolution function below:
a_slice_prev = np.random.randn(3, 3, 3): creates a 3D NumPy array representing a slice of the previous layer's feature map. Imagine a small patch of a painting that represents a slice of the previous layer's feature map. The dimensions (3, 3, 3) indicate the patch's height, width, and depth (number of channels).
W = np.random.randn(3, 3, 3): creates a 3D NumPy array representing the filter weights. Imagine this as a small brush, where the dimensions (3, 3, 3) represent the size and shape of the brush. The values within it determine how it interacts with the painting.
b = np.random.randn(1, 1, 1): creates a 3D NumPy array representing the bias term. Imagine this as a color palette that adds a base color or intensity to the result of the brushstrokes.
Z = conv_single_step(a_slice_prev, W, b): calls the conv_single_step function to perform the convolution operation. Imagine this as applying the brush (filter) to the patch of the painting (previous layer's feature map). The result (Z) is the color and intensity that the brush leaves on that patch.
Imagine the bias b as a base color that you apply to the entire patch (a_slice_prev) after applying the brush (filter). For the base color to be applied uniformly to the entire patch, it needs to be a single, consistent color. If the base color has a different shape or pattern, it would not be applied evenly, leading to inconsistent results.
Referring to the script below, if b has a shape other than a singleton shape like (1, 1, 1), it would be like trying to apply a different base color to each element of the patch (a_slice_prev), leading to errors. By using a shape of (1, 1, 1), we ensure that b is applied uniformly to all elements of a_slice_prev, providing a consistent offset or adjustment to the final result.
Once again, imagine you have a palette of colors (W) and a canvas (a_slice_prev) divided into squares. To apply the colors to the canvas, you need to ensure that the palette and the canvas are compatible.
If W has the same number of colors as the squares on the canvas, you can directly apply each color to the corresponding square in a_slice_prev. If W has only one color, a singleton dimension like (1, 1, 1), you can apply that color to every square on a_slice_prev.
Continuing from the last exercise, this second exercise aims to explore the effects of padding and pooling parameters on the outputs of a CNN.
Without zero padding, a convolution operation's filter might only touch pixels near the center of the image, missing information at the edges. This is like only exploring the middle of a room without reaching the walls.
Zero padding adds a border of zeros around the image, expanding the room. This allows the filter to touch all pixels, even those at the edges, ensuring that no information is lost. Think of it as adding a wider hallway around the room so you can reach every corner.
In essence, zero padding acts as a buffer, expanding the boundaries of the image and preventing the filter from missing any important information. It is like adding a border to the room, ensuring that the box can reach every tile and extract all relevant features.
Pooling layers act like a magnifying glass that zooms out on a feature map. They downsample the image by focusing on specific regions and summarizing the information within those regions, capturing the most salient information while discarding unnecessary details.
Akin to the casual audience looking at a large and detailed mosaic, they do not need to examine every single tile to get a general sense of its theme(s). Instead, they can simply focus on key sections or clusters of tiles, similar to what a pooling layer does in a convolutional neural network.
Max pooling extracts the most important feature from a region of an image, like a magnifying glass focusing on the brightest tile of a mosaic. This type of pooling is more suitable for tasks that require robustness to variations in object position or orientation, as well as feature extraction.
On the other hand, average pooling captures the overall average value of an image's region, like a blurring lens that averages the colors of a mosaic's tiles within its view. This type of pooling is more suitable for smoothing feature maps to reduce noise and improve generalization, as well as preserving global information in images.